![]() Not critting is like tickling the enemy, and you’ll be not critting a good half of the time. It has the same inconsistent crit rate of Pick+ in the best of circumstances, and a crit is just going to do 8 damage. Unupgraded Thrown dagger is too weak to do its job. Crit is increased by 50 percentage points with combo. It’s worth noting that Deadeye’s Thrown Dagger deals 4-6/5-8 damage, at 20/35 crit. Ignores guard, and ignores dodge if Audrey is stealthed when using it. The ability to ping off block without using it is reasonably nice on occasion, especially if the result is setting the enemy to Death’s door or killing it, and it is a good melee staple damage move even without combo, though not quite a great one. Stacking some extra crit onto the character can make this move a lot more reliable. Still, this move gets to hit for 15 reasonably often off combo, which means that it hits some nice thresholds, especially if it’s being used after the combo setter did a little damage, or with smokescreen+ in particular, which will cause it to deal 22 or 23 damage off of the vuln. ![]() This makes this move a little awkward when it comes to reliability, a problem that we’ll soon see thrown Dagger doesn’t have. The main thing that holds Pick back is that even with combo, you’re only looking at a 65% crit chance, and the combo is spent whether you crit or not. Indeed, a crit on Pick+ will deal 15 damage, instead of… well, double the average would be 14. That’s because it’s designed to crit reasonably often: Since crits are 1.5* the top of your range, a wider range with a higher top means that crits are worth effectively more than double damage. As you can probably tell, and will be able to see when we look at other heroes, the damage range on this thing is very wide. Pick to the face is a good but not great melee option that demonstrates the weird balancing behind Graverobber. Ignores block tokens and removes one on hit (Note: All moves that ignore block or dodge will remove one on hit, except cause of death and backdraft I think). Crit chance increases by 50 percentage points with combo. Pick To The Face: Used from 3-2-1, Targets 1-2. This path can be effective, but it makes for a very different Audrey. All of this comes at the cost of lowered damage on her ranged attacks and 3 less speed (which, ironically, puts her equal to the PD). Skills that move her ignore some blight resist when doing this. Flashing daggers gains blight on hit, and everything deals an additional 2 blight (even if it had none) when attacking from stealth. Venomdrop: Turns Audrey into a sort of budget plague doctor. Given the need for this path to move and be in the front sometimes, the HP cost is usually more dangerous than on someone like PD. A very swingy Audrey that has access to damage ranges on lunge and pirouette that give Leper a run for his money. Nightsworn: A more powerful Lunge and Pirouette, and more damage when attacking from stealth, but lowered max HP. This is usually what you go for if you want to put out consistent, flexibly targeted crit damage with thrown dagger. 30 Disease resist, 30 debuff resist, 20 move resist, 20 stun resistĭeadeye: More powerful ranged skills, at the cost of weaker melee skills and some move resist.30 bleed resist, 40 Blight resist, 30 burn resist.The side of her kit that she starts with very much favors a combo setter that she does not have in the starting 4, outside of tracking shot. ![]() The problem is that this requires her to visit at least 3 shrines, and all five if you want to add pirouette into the equation. You can format the starting comp into a double lunge comp by using lunge with the highwayman’s duelist advance or Barristan’s Rampart and Hold The Line. Thing is, she actually can work well enough in that comp, if she has a few of her skills unlocked. She’s served very poorly by being within the starting four, and often comes off as looking like the weakest of the bunch. Graverobber immediately contrasts the previous character by very much asking you to build at least some part of your team composition around making her work.
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